Four years ago, we wrote of one of the most anticipated games ever to be released. Indie studio Hello Games and Irish automaton, Sean Murray promised us a for-all-intents-and-purposes infinite galaxy to explore and quest through. No Man’s Sky had been incubated since 2013 and was finally ready for the multi-console and PC collective space.
Well, much like a ship with depleted retro rockets, the release crashed and burned. Fans exploited a glitch to finish the game much earlier than was intended – players found glitches – they found the promised multiplayer functionality to be non-existent.
The frustration was encapsulated by a 2016 AngryJoeShow review:
“We found the game to be as wide as an ocean, and as deep as a puddle.”
And though we wrote two reviews, and followed the progress closely, we used the better part of caution and didn’t get the ($60) game right at release. The top commenter on Joe’s video agreed:
Patch Notes
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Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
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Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
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Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.
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Fixed an issue that could cause players in ambient network games to lose ownership of their base or freighter.
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Fixed an issue where buying technology upgrades with nanites could also remove quicksilver or units.
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Fixed an issue that could cause players to fall out of the Space Station when approaching technology merchants.
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Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
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Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
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Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
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Improved handling of the camera in tight spaces.
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Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments.
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Adjusted the speed of the scrolling text to make it more readable.
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Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.
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Fixed a number of issues that prevented hydroponic trays from working with base power.
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Fixed an issue where pressure switches were not available in Creative Mode.
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Fixed Health, Power and Shield stations not receiving power aboard freighters.
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Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs.
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Fixed an issue that caused animals not to drop mordite when killed.
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Fixed an issue that prevent mordite being placed in the Nutrient Processor.
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Made player-buildable sofas sittable.
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Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades.
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Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
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Fixed a number of issues with Steam VR in Linux.
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Fixed a blocker in the Exocraft Technician quest chain, where the Technician could not be found aboard Space Stations.
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Fixed an issue where storage containers could not be accessed aboard the freighter.
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Fixed an issue that allowed VR players to punch other players aboard the Space Anomaly.
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Fixed an issue that could cause player hands to become invisible.
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Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
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Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
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Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
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Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
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Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
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Fixed an issue that could cause black squares to appear when damage numbers were turned off.
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Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly.
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Fixed a networking issue that could cause bad data to be synced between ambient players.
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Fixed a rare issue where joining a full lobby causes an incorrect player ID.
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Fixed an issue where players joining a group can be taken to the wrong system.
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Fixed an issue that caused some network games not to appear in the Join game screen.
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Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
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Fixed a number of very specific mission and dialog flow problems in multiplayer.
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Adjusted the VR UI for the Fleet Terminal.
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Updated the icon for the Noise Box.
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Tweaked the UI for the Agricultural Robot.
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Fixed an issue causing text clipping in notification boxes.
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Fixed a number of LODding issues on specific plants.
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Fixed a number of collision issues on the Space Anomaly.
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Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear.
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Fixed an issue that caused ship cameras to intersect with the freighter hanger.
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Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually).
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Fixed a number of graphical issues aboard the freighter.
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Made a series of small geometry optimisations to the interior of the Space Anomaly.
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Fixed a softlock in a specific interaction in planetary factories.
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Added improved warnings for Vulkan driver support.
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Added improved warnings for GPU issues.
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Fix for incorrect fullscreen or max size on 4k/scaled displays.
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Reduced render memory usage to improve stability in high watermark situations.
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Fix cockpit screens and render targets from not rendering after precise Alt-Tab issue.
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Increased rendering safety around alt-tab and windowing.
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Automatically reduced texture quality if the current selection is causing an out of memory error.
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Revert to the non-device-local heap in low memory situations.
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Fixed a compatibility issue with a specific revision of nVidia drivers.
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Fixed a Vulkan compatibility problem with a specific range of AMD drivers.
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Adjusted GFX memory budgets to improve stability.
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Adjusted base part data to improve performance in large bases.
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Fixed a number of crashes occurring in the Space Anomaly.
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Fixed several crashes in the rendering pipeline.
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Fixed several memory-related crashes.
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Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.
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Fixed a crash affecting VR with supersampling enabled.
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Fixed a crash affecting unsupported VR hardware.
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Fix for crash that could occur when spawning an incorrect number of freighters.
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Fix for crash when disconnecting from Multiplayer in UI.
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Fix for crash on controller remapping screen.
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Fixes for performance issues within the Space Anomaly and Trading Posts.
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Dynamically limit base building limits to allow some very large bases to load in more situations.
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Fix crash for older chipsets without SSE support.
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Fixed a crash that could occur during some factory interactions.
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Fixed a number of crashes related to freighters and multiplayer.
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Fixed a crash that could occur when freighters were part of an invalid ship squad.
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Fixed a crash when the game is shutting down on certain GFX cards.
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Fixed a crash that occurred when failing to initialising graphics card on specific mix of card and driver.
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Fixed a multithreading crash in the matchmaking system.
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Fixed a crash caused by an invalid base index.
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Fixed a crash caused by invalid customisation data.
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Fixed a rare crash when summoning the Space Anomaly.
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Fixed a rare crash when viewing parts in a networked base.
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Fix for crash when ship pilot being interacted is removed unexpectedly.
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Fixed a crash when displaying markers for other players.
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Fixed a rare crash in base wiring.
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Fixed a crash that could occur if an NPC tried to walk to an invalid location.
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Fixed a crash in Sentinel Quad navigation.
So, go ahead and craft your multi-billion credit fully automated indium extractors. You will find me on the Salt Mines of planet Brine Prime.